Second Life
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A good example of things that can happen in Second Life, an interview and performance with Suzanne Vega.
Second Life is an Internet-based virtual world. Developed by Linden Lab in 1999, a downloadable client program enables its users, called "Residents," to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse. Residents can explore, meet other Residents, socialize, participate in individual and group activities, create and trade items and services from one another.
Website: http://www.secondlife.com/